Web-based Virtual Reality Environments
Table of Contents
Getting started
- Introduction to this course
- Introduction to Glitch
- Testing your VR equipment
Part 1 – Virtual Reality
- Introduction to VR
- Main concepts
- Reality Virtuality continuum
- History
- Current technologies
Part 2 – A-Frame Basics
- Intro to HTML
- Intro to A-Frame
- Primitives and components
- Text
- Textures
- Environments and other components
- Portals
- 360º VR
- Lights
- 3D Models
- Interactions
- Animations
- Sound
- Additional external components
Part 4 – A-Frame Advanced
- Locomotion
- Augmented Reality
- Physics
- Custom Components
References
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Copyright © 2022 Jorge C. S. Cardoso jorgecardoso@ieee.org