Web-based Virtual Reality Environments

Table of Contents

Getting started

  1. Introduction to this course
  2. Introduction to Glitch
  3. Testing your VR equipment

Part 1 – Virtual Reality

  1. Introduction to VR
  2. Main concepts
  3. Reality Virtuality continuum
  4. History
  5. Current technologies

Part 2 – A-Frame Basics

  1. Intro to HTML
  2. Intro to A-Frame
  3. Primitives and components
  4. Text
  5. Textures
  6. Environments and other components
  7. Portals
  8. 360º VR

Part 3 – A-Frame Intermediate

  1. Lights
  2. 3D Models
  3. Interactions
  4. Animations
  5. Sound
  6. Additional external components

Part 4 – A-Frame Advanced

  1. Locomotion
  2. Augmented Reality
  3. Physics
  4. Custom Components

References

Comments

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Copyright © 2022 Jorge C. S. Cardoso jorgecardoso@ieee.org